Hi and welcome to my website. My name is Pierre Afoumado, 24 years old, 3D environment artist, specialized into foliage currently based in London, UK . You can find here all my creations and projects as well as all information you need about me . 

About me

Fascinated by digital art and video games for a long time, I entered E-Tribart online school to learn 3D and 2D computer graphics during two years . I later specialized into real time graphics, most notably into game environment art . I subsequently devoted one year to keep up with my training and to produce all projects of my Portfolio . Since December 2014, I've been working in the game industry as an environment and foliage artist on three different games . 

 

My Artstation : https://www.artstation.com/artist/redgnash

screenshot from a test map for The Other 99  game made in Unreal Engine 4
screenshot from a test map for The Other 99 game made in Unreal Engine 4

Professional experiences

July 2014 : production of a real time scene in collaboration with Antoine Defarges ( texturing ) on behalf of Elephorm . Recording of a 5h40 course, entitled : "Débuter avec Unity" . ( "Start out with Unity 3D" in english ) .

 

December 2014 / June 2015 : environment artist ( specialized in vegetation ) on "Oil and Water", an indie game .

 

June 2015 / June 2016 : environment artist at Dovetail Games on Dovetail Fishing game

 

June 2016 / December 2016 : foliage environment artist at Burning Arrow on The other 99

Studies and training

- 2010 : Bac Es

- 2010-2012 : L1 information and communication at "Michel de Montaigne" university

( Bordeaux 3 )

- 2012 : CQP opérateur de parcours acrobatiques en hauteur ( work as a Treetop adventure park operator )

- 2011-2013 : lead CG 2D/3D, specialized into real time graphics at E-Tribart 

Skills

- Modeling : Uv, High poly, Low poly, rotopology, LODs, sculpt, vegetation modeling, procedural terrains creation, environments .

- Texturing / Shading : realistic textures, baking ( high / low poly ),polypaint, PBR, node based shader creation .

- Lighting  : lightmapping, dynamic lighting, photorealistic , optimization for real time, post processing .

 

 

 

Tools

- Unity 3D

- Unreal Engine

- Maya

- 3ds Max

- Quixel Suite

- Marmoset Toolbag

- Photoshop

- ZBrush

- SpeedTree

- World Machine

- Crazy Bump

- XNormals

Share my website

Last Articles

Euro Fishing environment art

Friends

Thomas Ravaud : 

junior VFX compositor

http://www.thomas-ravaud.com/

Antoine Defarges :

Illustrator 

http://www.headbangdesign.com/